01 / FIRST FRONTIERWorking stone & forgotten routes
Upper Works
Old machinery, service passages and worn masonry form the first region of the Deep. Here, close observation and careful navigation begin to pay off.
Ravelden grew from a mining outpost into a city built around a mineral-rich crater. Forty years ago, an expedition vanished deep in its mines, and the rescuers who followed encountered creatures no one could explain. The descent is warded and watched—but delvers still venture Below for fortune, answers, and the chance to bring others home.
The world is shared. Your knowledge is not.
Over centuries, Ravelden expanded into and around an enormous mineral-rich crater. Its terraces, bridges, guild halls and markets now stand above the most dangerous frontier in the realm.
Forty years ago, a mining expedition disappeared deep beneath Ravelden. The rescuers sent after it never found the miners. Instead, they encountered vicious creatures spreading through the tunnels. Ravelden answered with fortifications and magical wards to keep the danger below.
Why delvers descend
Some seek treasure, others the unknown. Some welcome a difficult fight; others answer a call for help. All descend into the same world.
Become a Delver
Begin as a delver of Ravelden. Your species shapes your starting strengths; guild training expands what you can do. Choose your own direction—or let your preferred way of playing guide the first steps.
Different natural strengths. The same world to explore.
Your species shapes your starting strengths, but never determines how far your adventure can lead.
Everyone begins with the Delvers’ Registry. Four specialist guilds offer distinct directions.
The depths below
What began as Ravelden’s mineworks becomes something far less familiar. Each depth spans multiple floors, brings different routes and dangers, and remains part of the same shared dungeon. Every passage you learn matters when you travel farther below.
01 / FIRST FRONTIERWorking stone & forgotten routes
Old machinery, service passages and worn masonry form the first region of the Deep. Here, close observation and careful navigation begin to pay off.
02 / WATER’S DOMAINFlooded passages & shifting ways
Water changes the journey. Sluices open and close, dry passages offer alternate routes, and hazards can displace the unwary. The safest way through may not be the way you remember.
03 / THE KNOWN EDGEUnfamiliar architecture & greater risk
Farther below, the architecture grows stranger and familiar routes offer fewer assurances. Escape becomes more dangerous, and each discovery raises new questions.
Begin your adventure
Beyond Ravelden’s guarded descent, the Deep awaits. Seek fortune, chart forgotten passages, face dangerous enemies, or answer a stranger’s call for help. Every delver enters the same world. What you make of the journey is yours.
Ravelden is only the beginning. What will you discover Below?