A persistent multiplayer dungeon crawler

Descent into
Ravelden

Ravelden grew from a mining outpost into a city built around a mineral-rich crater. Forty years ago, an expedition vanished deep in its mines, and the rescuers who followed encountered creatures no one could explain. The descent is warded and watched—but delvers still venture Below for fortune, answers, and the chance to bring others home.

The world is shared. Your knowledge is not.

The City Above

A city built on
the edge of wonder.

Over centuries, Ravelden expanded into and around an enormous mineral-rich crater. Its terraces, bridges, guild halls and markets now stand above the most dangerous frontier in the realm.

Forty years ago

The depths
changed forever.

Forty years ago, a mining expedition disappeared deep beneath Ravelden. The rescuers sent after it never found the miners. Instead, they encountered vicious creatures spreading through the tunnels. Ravelden answered with fortifications and magical wards to keep the danger below.

Why delvers descend

Fortune. Mystery. Rescue.

Some seek treasure, others the unknown. Some welcome a difficult fight; others answer a call for help. All descend into the same world.

One Shared World

One world.
Real encounters.

Every delver explores the same persistent dungeon, but each builds their own map. Another player may appear nearby, cross your path, or be fighting for their life when you arrive. You can enter that battle without starting a separate instance. The world is shared, but what you discover remains yours.

Become a Delver

Your character.
Your calling.

Begin as a delver of Ravelden. Your species shapes your starting strengths; guild training expands what you can do. Choose your own direction—or let your preferred way of playing guide the first steps.

01 / Who you are

Three beginnings.

Different natural strengths. The same world to explore.

Your species shapes your starting strengths, but never determines how far your adventure can lead.

02 / What you learn

Earn your expertise.

Everyone begins with the Delvers’ Registry. Four specialist guilds offer distinct directions.

Growth through training. Roles shaped by choices.

The depths below

Three frontiers. One descent.

What began as Ravelden’s mineworks becomes something far less familiar. Each depth spans multiple floors, brings different routes and dangers, and remains part of the same shared dungeon. Every passage you learn matters when you travel farther below.

Original illustration of a working underground mine with suspended machinery, warm lanterns and tiered stone passages01 / FIRST FRONTIER

Working stone & forgotten routes

Upper Works

Old machinery, service passages and worn masonry form the first region of the Deep. Here, close observation and careful navigation begin to pay off.

Original illustration of flooded underground galleries, monumental aqueducts and bridges washed in blue-green light02 / WATER’S DOMAIN

Flooded passages & shifting ways

Drowned Galleries

Water changes the journey. Sluices open and close, dry passages offer alternate routes, and hazards can displace the unwary. The safest way through may not be the way you remember.

Original illustration of vast violet-lit ancient halls, improbable stone arches and distant silhouettes on narrow bridges03 / THE KNOWN EDGE

Unfamiliar architecture & greater risk

Unmeasured Halls

Farther below, the architecture grows stranger and familiar routes offer fewer assurances. Escape becomes more dangerous, and each discovery raises new questions.

Begin your adventure

Your descent
begins here.

Beyond Ravelden’s guarded descent, the Deep awaits. Seek fortune, chart forgotten passages, face dangerous enemies, or answer a stranger’s call for help. Every delver enters the same world. What you make of the journey is yours.

Enter the early build

Ravelden is only the beginning. What will you discover Below?